Although Dolphin Slash travels far vertically, it travels marginally horizontally. The blow is about as powerful as his Untipped Forward Smash, and serves as a flashy kill move in Free For Alls or 2v2s. However, Marth can use the first hit of Dancing Blade to add horizontal boost for recovery.
A visitor from a very combative world.
However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. This has never been the case for Marth players which shows how good his matchup spread really is. This is a list of quotes from the game Super Smash Bros. Melee. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. I am Marth! There are multiple combinations of this attack after the initial swing: Up, Neutral/Forward, or Down.
Fox McCloud in Super Smash Bros. Melee Battle Quotes - YouTube
By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way.
This technique is also commonly performed out of a shield, by jump-canceling. Marth (マルス, Marusu) is an unlockable character in Super Smash Bros. Brawl. Armory Edit Rod/Staff Shop Edit Accessory Shop Edit Help Description Edit. and "Mission complete!"
in the North American and PAL versions. Due to the presence of a language-switch option between English and Japanese in the NTSC versions of the game, all Japanese voice clips (the quotes following the forward slashes) are also accessible in the North American version's These quotes are replaced by either "Heh." These quotes are only used in the Japanese version, but can be accessed in the North American version's
Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. This hitbox is located in the first few pixels behind him and even more behind and above him.
or "Mission complete!" To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Modewith all fourteen starter characters, or play 400 VS. matches.
Like Falco, these quotes are replaced by "Come on!"
Upon completing this, Marth will be fought on the Fountain of Dreamsstage, with the track "Fire Emblem" playing.
His return to the series was announced on the Smash Bros. DOJO on February 5th, 2008. Time it so by the time the opponent is right back at the ledge, the third swing comes out.
Like some other characters, Marth received some changes in the When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence.
in the North American and PAL versions. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. Overall, Marth is easily an extremely dangerous opponent for virtually every character, and only has a few weaknesses that are quickly overcome when mastered. Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best. Almost all of Marth's attacks have a Marth's biggest weakness is his recovery.
Battle Quotes Edit Dual Support Edit
The third swing in the sequence is a very useful spike if the Down is pressed.
Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryū to Hikari no Tsurugi). In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter, unlocked by completing the Take your favorite fandoms with you and never miss a beat. Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. The Ken Combo is probably the most famous Marth combo of all. Marth relies mostly on edgeguarding for KOs. If the opponent does not DI Marth's Forward Aerial correctly, it can connect into his Down Aerial's spike hitbox. Apparently, he's some kind of royalty. It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. This variation has significantly increased knockback, but must be done at close range.
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